![]() I wasn’t overly fond of “find the alien” but the second phase really became an issue. Your phase of “find the alien” stops and the aliens begin they’re phase of “kill, ambush or flank all the carefully positioned troops which no longer matters because we get a free go anyway”. Once you’re close enough to an enemy one phase ends and another begins. Moving cautiously and making sure not to leave anyone unprotected your squad slowly uncovers the map. ![]() The map has a shroud which is removed as your soldiers move from cover to cover. This keeps the battles fresh even near the end of the game.ĭespite the great enemy design, they aren’t present until you find them. ![]() The enemy types are also impressively diverse sporting different visual appearances and accompanying abilities. You won’t really get away with any mistakes, or “hope he doesn’t see that move” moments. The AI is on the ball and not particularly forgiving. The combat is challenging even on the standard difficulty but does get easier as the game progresses. Each region has a panic level at all times and if the panic level gets too high the region withdraws from the XCOM project and you lose any funding that may have brought! The panic levels are reduced by building satellites and performing missions when they arise. On top of this the XCOM project is overseen by a council with members from all the global super-powers who provide funding, if you do a good job. This is far and away the best thing about XCOM, you actually feel like aliens are invading rather than politely waiting until you have researched the correct equipment or trained up your soldiers. When two combat missions turn up in a row and you best soldier is still recuperating this creates quite a problem. After pretty much every activity the soldiers or planes you use will be at least out of action for a few days if not KIA or shot-down. It seems you are never quite comfortable with what you can achieve before hordes of aliens invade a city or a UFO needs shooting down by your vastly inferior air-craft. ![]() This creates a great sense of struggle at all times. Essentially you cannot build the base up without activating more missions. Going to “Mission Control” and scanning for activity progresses the date, but also brings up various combat activities. During the non-combat phase every action takes a certain amount of days to complete. Non-combatĪfter this you are very quickly thrust into the game and begin building up your base. The tutorial is an integral part of the game and it is done well, I just wanted to spread my wings a little sooner. I decided to return to the main menu to start a new game. While this tutorial is pretty good and does cover all the points needed to play the game successfully, it is hindered by my love of the punishment only a strategy game can provide.įiguring out what mistakes I have made myself and learning from those mistakes is both a frustrating and satisfying experience and I think it a shame to miss out on. The tutorial actually goes on for quite some time after this first mission and aims to show all the aspects of constructing a successful XCOM base. But the tutorial doesn’t end there, oh no. After learning how the cover, movement and attack systems work the player is returned to the XCOM base. The tutorial is in-depth enough to teach all the basics you will be using in battles but avoids becoming tedious. However, before you get to see your base you are launched into the tutorial mission. Later in the game more of these bonuses can be acquired but the starting bonus is very important to the development of your XCOM base. The first choice you are presented with is in which region the XCOM base will be set up, with each area providing a different starting bonus. XCOM puts the player in charge of a group of the worlds most elite soldiers tasked with defending the planet against an alien invasion. Luckily for those of us who feel this way Firaxis and 2K games have come to our aid with XCOM:Enemy Unknown! And they brought some visitors… Every now and then the need to think a little more that just the current few seconds of excitement takes hold.
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